eplanet update – bugfixes!

I’ve spent a few hours this evening hunting bugs in eplanet, and got rid of a few of them. Most importantly, I’ve eliminated two bugs that caused segfaults in e. There’s only one of those remaining, which is pleasing – taking out e isn’t really ideal behaviour for a module. The last one has me completely stumped, so it’s still there. I’ll need help with that one.

Leave a Reply

Your email address will not be published. Required fields are marked *